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elMakers Magic
Started by Davyaan

Davyaan

Davyaan

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Davyaan

I suggest adding elMakers magic back to Ultima, to give that nice touch once more.

Link: https://www.spigotmc.org/resources/magic.1056/

     As said before, in DMs, I've asked to remove this plugin due to "glitches and dupes," although, those were minor, they have fixed them in their updates.
     On the Spigot website I've sent, they have shown many fixes, and solutions to all the issues elMakers Magic has provided. 
     In addition, they have added support for 1.14 as well; which, could be useful if you are resetting your server to 1.14.

Otherwise, if there are issues, I can fix it with their GitLab/GitHub
Link: https://github.com/elBukkit/MagicPlugin 

Let me know what you think,
Davyan.

Davyaan · 4 months ago · Last edited: 4 months ago
Xerge

Xerge

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Xerge

Hey there.

The magic plugin wasn't removed only because of it's minor, so called "bugs" but also because of the fact that it was too overpowered. It completely undermined any other race, with an exception being dwarf and ruined the server in that aspect.

Magic will not be reconcidered until serious enough changes can be made to it, like nerfing the abilities and allowing for a more smooth gameplay. Additionally, the deletion of magic has allowed for a more diverse spread of races and its removal has made space for less overpowered aspects, be it at all anything.

Thank you,
Xerge

Xerge · 4 months ago · Last edited: 4 months ago
Davyaan

Davyaan

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Davyaan
Xerge:

Hey there.

The magic plugin wasn't removed only because of it's minor, so called "bugs" but also because of the fact that it was too overpowered. It completely undermined any other race, with an exception being dwarf and ruined the server in that aspect.

Magic will not be reconcidered until serious enough changes can be made to it, like nerfing the abilities and allowing for a more smooth gameplay. Additionally, the deletion of magic has allowed for a more diverse spread of races and its removal has made space for less overpowered aspects, be it at all anything.

Thank you,
Xerge

Those "overpowering abilities" aren't normal abilities; I originally got them due to a minor mistake of allowing Leo (M310N) to do /wand fill; which in return, adds WorldEdit and Admin abilities. Normally, this isn't allowed unless you purposely add them to a player; therefore, there is not issue as long as you don't allow /wand fill to any player (even if they ask for it).

And as said above, I will remove certain spells that are overpowered if needed. 

I hope this changes your mind,
Davyan.

Davyaan · 4 months ago · Last edited: 4 months ago
Davyaan

Davyaan

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Joined
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Davyaan

In addition to this argument, there won't be much "Overpowered" abilities if you don't allow any classes above Engineer. (Those are Admin classes, we just didn't know)

Davyaan · 4 months ago